Now that I've explained the summary, intro, graphics, music, and sound effects, next on the list are the key game features.
At OLBG we create slot games reviews that include up-to-date info about all of the essential features such as the theme, paylines, bet range, and bonuses. I’ll finish the review by talking about the play experience & first impressions and expert verdict.
Theme – Roadkill
Billy and Hilly are the human faces of the game, they are the bad guys and are, let’s just say, not the most handsome men to ever walk the planet. The base game is pretty tame showing a wooded area next to a busy road. You can hear traffic noise and the humming of cicadas so they are somewhere warm and sunny. The action ramps up when you enter the bonus rounds which take place at night and have trucks whizzing around all over the screen. The only light comes from the headlights of these terrible driver’s vehicles.
The reel creatives are vibrant and striking and have all sorts of weird and wonderful characters. In order from the highest value first are Billy, Hilly, El Zorro the fox, the squirrel, and G Coonie the raccoon. Next up is a barrel full of moonshine, a target with a bear face on it, an animal trap, acorns and a binbag full of rubbish.
Reels
You can play the classic setup of 5 reels by 3 rows when spinning the Roadkill slot game.
Paylines
Landing winning combos is possible on 99 paylines, these are non-adjustable paylines.
RTP
Return to Player or RTP as you’ve probably seen it written on slot sites is a projected percentage of what amount of players’ stakes will be returned to them in the long run. It’s usually somewhere between 94% and 96%. The Roadkill game is ever-so-slightly at the higher range of this scale at 96.04%.
Like all other providers, Nolimit City uses this as a default value. Therefore, you’ll find different RTPs at various operator sites. We’ve identified a few different percentages in some of the top UK online casinos and added these sites to our table below.
When searching for a site to play at there are a few considerations to think about in addition to RTP. You should also look at payment options, the game library, customer support and welcome bonuses and deals.
If you fancy playing more than one game you should check out this page with the slot sites we recommend. There are ample amounts of games to choose from.
Stake Range
There’s a wide stake range for the Roadkill game which starts at £0.20 and goes right up to £200.
Max Win
Nolimit City max win amounts are always given a fun title and Roadkill’s name is Kings of the Road. Here you’ll receive 11,091 x your stake as the max win.
Wild Shape
For the Roadkill slot game the Wild is a Jumping Wild Symbol which is characterised by the 3 animal protagonists of the game. These jumping Wilds can move into random positions during the bonus rounds.
Firstly, there’s the Papa Bear Jumping Wild which acts as a multiplier. He tries to move 1 step every 2nd spin in any direction. He can block a car once by damaging it for two hit points.
Up next is Fred The Rabbit who acts as a trapper. He can move anywhere on every spin in the battle area. He can block a car multiple times by damaging it for one hit point from left and right
Thirdly there’s Deer Joe, he functions as a Split Wild and triggers only if he blocks a car. He tries to move 1 step on every spin and in any direction. He can only block a car once by damaging it for one hit point from left and right.
Free Spins
Team Assemble is the name for the Free Spins round. It’s triggered by collecting 3 Scatters either during the base game or Call To Arms. When triggered, it applies 3 hearts or restores any normal hearts that have been lost. The red car (which belongs to Billy) then gets enabled and comes in together with Hilly’s green car during every 5th spin. It can crossover to the bonus feature Junkyard Assault if all 3 of the Jumping Wilds have been upgraded. This bonus round finishes when there are no more hearts left.
Jackpot
Like most modern-day slot games there is no jackpot award within the Roadkill game. If jackpots are your cup of tea you should visit our page with the best jackpot slot games.
Play Experience & First Impressions
There are so many features to this game which means a whole bunch of layers to unpeel. The paytable will be your best friend during play. The Jumping Wilds were fun but it took a while to understand what each one does. Here’s a rundown of all the features:
Call to Arms was all about the hearts! It’s triggered by landing 2 Scatter Symbols which then gives you 2 normal hearts. If the 3rd Scatter Symbol happens to land during this mode, it triggers Team Assemble and restores any normal hearts which have been lost. Once the hearts are gone Call to Arms finishes. This feature was quite straightforward and visually it worked well.
Collectors was another big feature which is triggered when a Jumping Wild animal is playing. This is the part of the game when you see the hearts at the top of the bonus rounds. Each Collector has a visual connection to its corresponding Jumping Wild by colour and type. Whenever a car gets stopped by the Jumping Wild the corresponding Collector value increases by 1. If the Collector reaches its cap count by 5, it triggers the upgrade feature. It does this by enhancing its Jumping Wild depending on the type. I found this feature pretty complicated to follow and again, had to keep referring back to the pay table for instructions.
The humans of the show Hilly and Billy, form part of a feature called Hilly and Billy Cars. This is triggered whenever animals are in play and triggers only between spins. There are two types of cars: Green - Hilly’s car which always comes in 1st on every round. It requires to be hit once to be stopped. Billy’s car is the red car which only comes in on every 5th round during Team Assemble or on every round during Junkyard Assault. Billy’s car requires to be hit twice to be stopped. Whenever any car comes into play, it travels across the reel area starting from the right side and on a random row. If a Jumping Wild manages to block the car, one hit point is removed from it. If its hit-point reaches zero, the car gets stopped. If the car manages to cross the area from the right without getting stopped, the car will pick again a random row and transit starting from the left side. The feature stops whenever there are no more hearts in play. Visually it looks great but it took a while to fully understand what each car does and this is almost distracting.
The Roadblock Feature gets triggered by collecting a total of 20 hits which get enabled for the next spin. The feature starts by restoring any normal hearts and transforms all the Jumping Wilds to cover a whole row each in the Battle Area. When applied, Hilly and Billy cars come into play and they hit one row each randomly and trigger a feature based on the row hit. If the top row gets hit - it adds one Wild randomly on reel 5. The middle row - splits all the rows on reel 5 and thirdly, the bottom row - multiplies the 3x3 Wild by 2. Once the payout is complete, the 3x3 Wild splits back into the Jumping Wilds and the Total Collector starts from 0.
Junkyard Assault is the big bonus game and only triggers if all three Jumping Wilds have been upgraded. When triggered, it applies 3 hearts or restores any normal hearts that have been lost. The red car now comes into play on every spin, the same as the green car. The Jumping Wilds individual Collectors get replaced with one Total Collector starting from 0 which now triggers the Roadblock every time it reaches its cap. The game mode ends as soon as there are no more hearts left.